A new year brings with it new resolutions, new chances, but also a chance to reflect on the games from the prior year! The Rocket Punch Game of the Year 2018 deliberations have now begun! Come listen, as this episode includes the crew's conversation on who wins our "Positive Impact" award!
The year of 2018 is almost over, but there are still big things happening in the gaming community, and the Rocket Punch crew is here to discuss! This week, Will and Cameron go over the announcements, winners, and surprises that came out of The Games Awards and the Kinda Funny Games Showcase, and talk about what they liked, what seemed to missed the mark, and what games have them excited to try in 2019! Plus, the crew reacts to the big news of The Epic Games store, and wonders how this will change to commerce landscape for PC.
This week, The Rocket Punch crew get back into the swing of things after some convention fun and Thanksgiving feasts! With Will out sick, Cameron and Chris sit and talk about their experience at Dreamhack Atlanta 2018 for the first time. The crew talk about the games they saw, vendors they frequented, playing and streaming games in the BYOC area, what they loved and could do without, and SO much more! Plus, the crew miss most of the news from the past week or so, but couldn’t leave without giving their initial thoughts on Sony’s announcement to hold no presence at E3 2019. What could this mean for E3 as a whole? Is Sony making the right move? Or could this pave the way for Microsoft to take back the console crown? Find out our thoughts on this and more this week!
END THEME: "Bye Bye, See You Again" by wyver9 is licensed under Creative Commons Attribution license (https://creativecommons.org/licenses/by/4.0/)Artist: http://incompetech.com/Source: http://www.newgrounds.com/audio/listen/637032
Dreamhack 2018 Games:
TwinCop (Finite Reflection Studios): www.finitereflection.com
SpiltGate (1047 Games): www.1047games.com
Death Coming (NEXT Studios): https://store.steampowered.com/app/705120/Death_Coming/
Disjunction (Ape Tribe Games): www.disjunction-game.com
Parallel (Red Ink Inc): www.parallelthegame.com
UnderMine (Thorium): https://store.steampowered.com/app/656350/UnderMine/
Trigono (Live Typing Inc): https://trigono.pro/
Sinkr 2 (Robert Wahler): https://store.steampowered.com/app/973220/SiNKR_2/
Jai-Alai Heroes (Astro Crow): http://www.astrocrow.com/wp/jai-alai-heroes/
Sony Missing E3 2019: https://kotaku.com/sony-pulls-out-of-e3-2019-1830474052
This week on the Rocket Punch Cast is all about Xbox, as the crew sit and debrief over the latest round of announcements from the X018 Showcase in Mexico City. What were some of the surprises (if any) that Microsoft announced to the masses? Do Will and Cam think they got the presentation right? Plus, should more fan events like this be more relevant over traditional conventions like E3?
It’s time to talk about fame, fortune, and survival in the Old West this week, as the Rocket Punch crew sits down to talk about the hotly-anticipated Red Dead Redemption 2! Cameron has had some face-time with the game, and discusses his impressions with Will on how he feels with the game so far, but this also opens up an interesting discussion: Do games need to be more realistic to be enjoyable?
This week on the Rocket Punch Cast is all about "Crunch"! Cameron and Will sit down to discuss the recent events from Rockstar and Red Dead Redemption 2 involving comments about their work practices, and take a hard look at some of the overtime work practices in the gaming industry. With game developers working so hard, lots of the time too hard, to get us the games that we desire, can there be ways to alleviate the burdens of crunch for them? How does crunch trickle down and affect consumes and shareholders? Is there a solution for all of this?
This week on the Rocket Punch Cast, the crew ponder a thought: Is Microsoft and the power of X(box) is gonna give it to us in the next generation of consoles? Cameron and Will discuss the latest moves from Microsoft, including the announcement of the xCloud platform and rumors that they are purchasing Obsidian Entertainment, as well as their current service offering like Game Pass and backwards compatibility, and talk about whether they will have what it takes to rise to the top of the console heap when next-gen rolls around.
This week on the Rocket Punch Cast, the crew do their best to pronounce "Leviosa" as they talk about the the big leak around a new action-based Harry Potter game. With the leak, Will and Cameron discuss what they think of the rumors and footage shown, and also try to figure out what they want to see from this game. Could there be some mini-games used as classes? How about a simple, yet robust spell system? What about having a Quidditch mode in there? The crew discuss their thoughts on this and more!
In 2018, content creation has seen an incredible boon, with sites like YouTube and Twitch becoming more prolific for everyone to access entertainment with the swipe of a finger, and technology becoming easier for creatives to use and reach more people across the globe faster than ever before. It should come as no surprise to us then, that with this expansion into content creation, people far and wide work harder than ever to use this to turn their passion into a lifelong career. But, the reality is that an extremely small number of those creatives actually obtain that ultimate goal. Regardless, thousands of people continue to create, sometimes tirelessly, to talk passionately about their prospects, entertain numerous individuals across the internet, and learn whatever they can to reach their goals. While only a few creators get the chance to utilize their work as a career, we here at Rocket Punch were lucky enough to sit and chat with someone getting that chance of a lifetime.
In this edition of Creator Spotlight, we get the opportunity to converse with Pete, the creator of Gaming Careers, a Youtube channel looking to help prospective content creators “Grow Your Gaming Passion Into Your Profession” through tutorial videos on how to make your Twitch, Youtube, and other content the best that it can be. In this interview, we learn more about how Pete came up with the idea and why he started Gaming Careers, how his expectations were blown away on the response to his content, and how his thriving community has given him the chance to be able to work on his channel full-time, a dream that many content creators, including us here at Rocket Punch, work towards everyday. Also, we discuss his reactions to creating such a vibrant community of engaged followers, some of the successes, stumbles, and lessons learned he has taken away from building Gaming Careers, the challenges he went through making the decision of working on Gaming Careers full-time, his goals for the channel and his content for the future, and much, much more. This episode hits a little close to home here at Rocket Punch, so if you are an aspiring content creator, this is one discussion you don’t want to miss!
The latest game developer to announce their closure is Telltale Games, and the Rocket Punch crew is here to discuss! In this episode, jam packed with lots of gaming news, the crew talk about Telltale Games in the wake of their announcement, and what mark their games have left on the landscape. Will their studio closure mean the end of the adventure game revival as of late? Will other companies learn from how the studio closed, and work to provide a better exit strategy for developers and their families?
Everyone enjoys art, in some form or fashion. One of the greatest things about art, and artists in return, is that there is so much variety, talent, and uniqueness in it, that you can never see the same piece twice. A great example of where we see that is in comics, which have such talented artists working to draw and make vibrant and visual stories, that we at Rocket Punch just can’t help ourselves when we run into a new artist and comics that we have yet to see. We have interviewed many artists on Creator Spotlight, and one of those reasons is that each one brings their unique take onto their work, and the comic Atom Bug, from creator Michael Mauro, is no exception to this rule!
This episode, we sit down with Michael Mauro, the creator of the digital web comic Atom Bug, and a local artist to Huntsville, AL, to talk about his work and everything he has put into it, and in turn, learned from his experiences so far. In this interview, we learn more about where Michael came up with the idea for Atom Bug, the work that he placed into creating the lore and appearance for the comic, and why his action-packed hero stands out among the other comic creators out there. Plus, we also get the chance to talk with Michael about some of the tools and processes that he utilizes to get the characters from his imagination to the digital page, some of the hurdles he has run into during this journey, and where he plans and hopes to talk Atom Bug in the future. Sit back and relax to learn more about Michael and Atom Bug in this latest episode of Creator Spotlight!
This week, we check in on Nintendo and see how they are doing! First up, we do a quick run through of the latest Nintendo Direct, and talk about what games caught our eye, and what failed to impress. Then, we deep dive into the company and discuss some of their recent decisions with cloud save, services, and more, and ask ourselves why Nintendo seems to be hit-or-miss with some of their decisions on their consoles.
It's time! With the arrival (finally) of Spider-Man for PlayStation 4, it's time for the Rocket Punch crew to give their final verdict on the game. This week, join Cameron, Will, and special guest from the community, Stephen, as they discuss the webslinger's latest outing and decide whether it is worth picking up or passing up altogether.